Grandis ("chainlink") was initially intended for a first person shooter’s UI, so this guided the design. The font had to be readable while maintaining sci-fi feel and also to not rely on kerning (most video games don’t support it). This meant a large x-height, steep diagonals and squared bowls to reduce the amount of white space between letters. Tabular numbers as default facilitate UI design where timers or tables are involved.
What makes the font stand out from similar grotesks is the letters’ classical proportions with wide bowls and narrow rectangles. The result is a readable, versatile workhorse with an interesting dynamic rhythm and where extreme weights/widths can also be used for display purposes.
Supports multilingual Latin and Cyrillic, including Bulgarian and Serbian alternates.